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41. Jump Drive wormholes - in Player Features and Ideas Discussion [original thread]
Whenever a capital ship uses it's jump drive a wormhole with infinite mass that accepts all subcaps (Maybe capitals) will open for 5-10 seconds depending on the ships size. This wormhole will take you directly to where the capital ship landed. ...
- by Commander Ted - at 2014.02.02 02:07:00
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42. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Jacque Custeau wrote: I started playing in 2003, and this is exactly how empires were separated. What we have now is the latest edition of the 'highway' CCP put in place because people complained about travel times (we have warp to zero now, we...
- by Commander Ted - at 2013.11.14 15:52:00
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43. Putting the 'P' Back in PvP - in Player Features and Ideas Discussion [original thread]
PvP stands for Player vs People
- by Commander Ted - at 2013.10.14 14:37:00
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44. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
ye
- by Commander Ted - at 2013.10.14 14:36:00
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45. Increasing life in low-sec - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Isn't that exactly what I just did? A problem with lowsec is the cliff falloff from concord to nothing you get by a single jump. There is no progression, just gatecamps from useless pirates with blinged out T3's. Some...
- by Commander Ted - at 2013.10.10 14:50:00
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46. Increasing life in low-sec - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Well you have to admit that aside from bubbles it pretty much is the same animal. And frigates being on gates, and titans, and having to worry about stealth bombers. If you actually pvp there it is totally different.
- by Commander Ted - at 2013.10.08 13:25:00
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47. Increasing life in low-sec - in Player Features and Ideas Discussion [original thread]
What is the point of making carebears come into low sec if they won't die? Might as well add more hisec.
- by Commander Ted - at 2013.10.08 13:23:00
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48. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: This thread still around? I still think this is stupid, if this ever happened I'd probably just get 4 of each ship that I use. Yea that is kind of the point, this only affects the people who want it to affect them.
- by Commander Ted - at 2013.10.06 20:18:00
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49. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Maybe we should separate the nulls with high "It would create more dynamic gameplay" Everything would be exactly the same for everyone.
- by Commander Ted - at 2013.10.06 03:34:00
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50. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Regina Gerze wrote: Honestly, this is an AWFUL idea, absolutely horrid and everyone will hate it if CCP goes with it...the same this happened in MechWarrior Online, stop crying for things then cry when you get them. Am I jaded, cynical, being a...
- by Commander Ted - at 2013.10.06 02:01:00
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51. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: From my experience, most forum posters are pvp and low/null bears. Most players are pvp players.
- by Commander Ted - at 2013.10.06 01:53:00
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52. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: P.S> The forums are a very small portion of the Eve crowd that is vocal, and is thus not a representation of how the majority feels. Irrelevant, it is still a statistical sample that probably with how the population fee...
- by Commander Ted - at 2013.10.06 01:23:00
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53. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I don't have to express why it NEEDS to stay how it is, because it's already that way. CCP NEEDS a reason to change it.... Why would they change it if it's not a necessity? Why do they need to change it to change i...
- by Commander Ted - at 2013.10.04 02:57:00
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54. Make 0.5 and 0.6 More Dangerous - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: It is only every so slightly easier, Concord comes a little slower, but not much, and when they arrive they ECM you out of the fight instantly. The fact of the matter is that suicide ganking is rare in 0.5 and 0.6 systems. I...
- by Commander Ted - at 2013.10.01 21:50:00
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55. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Mara Rinn wrote: You are hoping that the price gaps will encourage traders to cross lowsec boundaries, rather than encouraging manufacturers to fill the demand by simply supplying those items from local manufacturing. Yea that will happen...
- by Commander Ted - at 2013.09.30 02:14:00
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56. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: lol, you JUST said that it probably wouldn't make a difference, and now you're saying price gaps would increase, thus confirming what I stated a few minutes ago. Prices will go up and players will be less likely to get invo...
- by Commander Ted - at 2013.09.29 19:57:00
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57. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Then why do it? This is one of several times I have heard this doesn't make much, if any difference... So why do it if nothing will change? Edit... again, this is only making the gap bigger for new players to get into the...
- by Commander Ted - at 2013.09.29 19:47:00
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58. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: /agreed However, this is a bad thing... The reason I say this is because CCP has already taken measures to make ships more costly to better fit their capabilities after rebalance... Just look at the costs of t1 bs's now......
- by Commander Ted - at 2013.09.29 19:40:00
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59. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: pretty much the only thing that you can't get in every empire space is the different types of ice. Small inequalities between production in different empires of different items that can be found everywhere will create exp...
- by Commander Ted - at 2013.09.29 19:30:00
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60. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
SGT FUNYOUN wrote: If CCP makes it so that we can use jump drives from High Sec to High Sec, THEN YES... but unless that... NO. Now REDUCING, the amount of high sec in between each empire so as to bottle-neck travelers along specific routes I...
- by Commander Ted - at 2013.09.29 02:56:00
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